https://doi.org/10.24928/2021/0203
The use of games in engineering teaching is common practice in classes with lecturers all over the world. However, due to the COVID-19 pandemic, undergraduate civil engineering education became virtual and remote. In this context, many games traditionally played in person among students have undergone adaptations to the digital environment. The game "Parade of Trades" or "Parade Game" is used worldwide to teach the effects of variability in construction workflows in linear, dependent and sequential production systems. An adapted version of the game to the virtual environment was proposed by ASKM & Associates LLC and Navilean LLC. It was presented at the International Group for Lean Construction Congress (IGLC 2020). This version of the Parade Game was applied in three different high education institutions in Brazil and Chile. The game's effectiveness for teaching the variability concept was tested by administering a questionnaire before and after the game with the Production Planning and Control course's students in Civil Engineering. The main contribution of this study is the evaluation of learning brought by the game. Results show an increase of 20% in the correct answers in the post-game questionnaire, demonstrating that the students captured the game's main concepts.
Engineering education, lean games, parade game, COVID-19, virtual teaching.
Biotto, C. N. , Herrera, R. F. , Salazar, L. A. , Pérez, C. T. , Luna, R. M. , Rodrigheri, P. M. & Serra, S. M. B. 2021. Virtual Parade Game for Lean Teaching and Learning in Students From Brazil and Chile, Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC) , 340-349. doi.org/10.24928/2021/0203 a >
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